v0.02 & v0.03 Minor Update
Tsukumo Tempo » Devlog
Changelog
Gameplay Changes:
- Added invul knockdowns.
- Added Guard Point. If the player gets hit in the middle of performing an ATK Discharge, they will receive 0 damage and continue on with the attack.
- Bosses now recover their guard meter after getting up from a guard break.
- Extended boss hitflash to their entire mesh.
- Kuriko (Boss 3) can no longer shapeshift while Rin's (Boss 2) transformation summons are active.
- Tweak Rin's AI to make her more prone to running away.
- Discharges can now be performed by pressing any two attack buttons at the same time.
- Added an "Audio Offset" setting that can be changed for people that have to account for audio latency. Calibration screen coming soon.
- Add support for gamepad icons.
- Performing a full discharge sequence not comprised of the ones listed in the HUD will now default to an ATK discharge
- Slight overhaul to the discharge sequence display. Attack directions are now displayed in their own staff above the cassette HUD for clarity.
- You can now parry multiple attacks at once.
- Probably some other stuff I can't remember
Bug fixes / Other:
- Fixed a couple of UI bugs
- Fixed a bug where Rin would never summon her Wanyuudou in phase 1
- Fix bug where Amano's (Boss 1) Shinai wouldn't flash when hit
- Fix bug where Rin's death animation had more hitstop than the other bosses
- A few other fixes I can't remember
Coming Soon...
- Major Polish Update
- Input/Audio Latency Calibration Screen
- Timing Window Difficulty Settings
- More
Files
Tsukumo Tempo v0.03.zip 495 MB
48 days ago
Get Tsukumo Tempo
Tsukumo Tempo
Rhythm Yokai Action
Status | Prototype |
Authors | sneorino, JackCrescent, PapasPeladas, Nullifi, Patch |
Genre | Action, Rhythm |
Tags | 3D, Anime, boss-rush, Cyberpunk, Female Protagonist, No AI, Singleplayer, Third Person |
More posts
- v0.001 Minor Bugfix Update74 days ago
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