v0.02 & v0.03 Minor Update


Changelog

Gameplay Changes:

  • Added invul knockdowns.
  • Added Guard Point. If the player gets hit in the middle of performing an ATK Discharge, they will receive 0 damage and continue on with the attack.
  • Bosses now recover their guard meter after getting up from a guard break.
  • Extended boss hitflash to their entire mesh.
  • Kuriko (Boss 3) can no longer shapeshift while Rin's (Boss 2) transformation summons are active.
  • Tweak Rin's AI to make her more prone to running away.
  • Discharges can now be performed by pressing any two attack buttons at the same time.
  • Added an "Audio Offset" setting that can be changed for people that have to account for audio latency. Calibration screen coming soon.
  • Add support for gamepad icons.
  • Performing a full discharge sequence not comprised of the ones listed in the HUD will now default to an ATK discharge
  • Slight overhaul to the discharge sequence display. Attack directions are now displayed in their own staff above the cassette HUD for clarity. 
  • You can now parry multiple attacks at once.
  • Probably some other stuff I can't remember

Bug fixes / Other:

  • Fixed a couple of UI bugs
  • Fixed a bug where Rin would never summon her Wanyuudou in phase 1
  • Fix bug where Amano's (Boss 1) Shinai wouldn't flash when hit
  • Fix bug where Rin's death animation had more hitstop than the other bosses
  • A few other fixes I can't remember

Coming Soon...

  • Major Polish Update
  • Input/Audio Latency Calibration Screen
  • Timing Window Difficulty Settings
  • More

Files

Tsukumo Tempo v0.03.zip 495 MB
48 days ago

Get Tsukumo Tempo

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